Cyberpunk 2077 · Wiki

Cyberpunk 2077 Weapons: reference facts and route context

Use this page when weapons affects your current Cyberpunk 2077 route and you need a safe next action.

Start with your problem

Players need weapons guidance that fits their save state, patch scope and build route instead of generic text.

The Weapons page connects the topic to route state, sources, risks and a next action so it can support real play.

No clear next step Weapons is being treated as a broad topic.

Choose whether this is build, route, mod or utility work.

Avoid: Read random pages without a save-state question.
Patch or mod uncertainty The source may be stale or modded assumptions may apply.

Check original sources and version scope.

Avoid: Install or delete files first.
Spoiler risk The page may reveal route outcomes.

Use only requirement rows until you need details.

Avoid: Open full story walkthroughs too early.

Problem solver

Diagnose the weapons blocker

Start from the state that can actually change your next action.

No clear next step

Weapons is being treated as a broad topic.

Choose whether this is build, route, mod or utility work.

Do not: Read random pages without a save-state question. Use the action map.

Patch or mod uncertainty

The source may be stale or modded assumptions may apply.

Check original sources and version scope.

Do not: Install or delete files first. Use source chips.

Spoiler risk

The page may reveal route outcomes.

Use only requirement rows until you need details.

Do not: Open full story walkthroughs too early. Use checklist.

Playable tools

Use this while planning your route

These tools turn the guide into a quick decision surface for boss attempts, builds, quests and backups.

Decision tool

Weapons next-action selector

Pick the current blocker and get the safest next action.

Choose the current state to get the next action.

Checklist

Weapons verification checklist

Use this before changing a live save or route.

Cyberpunk 2077 official Steam header image
Official Steam header image. It anchors the Cyberpunk 2077 page to the real game, not a generic template.
Cyberpunk 2077 ending lock and DLC route map
Separates base-game ending paths, Nocturne lock-in and Phantom Liberty route awareness.
Cyberpunk 2077 official Steam trailers and media

Video

Cyberpunk 2077 official Steam trailers and media

Open the official Steam store media section for current trailers, screenshots and publisher-provided video assets.

Open official Steam media

Structured data

Real entries to check while playing

These tables turn the page into a working reference instead of a text-only article. Exact values should stay tied to the source trail and update date.

Database

Iconic weapon source facts

12 entries
WeaponTypeSource or questMiss riskBuild fitActionVerificationSources
Dying NightIconic pistolThe Gun / Wilson-linked early-game sourcelow but easy to ignore earlyearly pistol and Cool testingClaim it early, then replace only when the build direction is clear. source-backed fact high confidence 2026-05-09 Cyberpunk Wiki Dying Night pageCyberpunk Wiki Iconic Weapons page
SatoriIconic katanaThe Heist / Konpeki Plaza sourcehigh mission-space riskblade and Reflexes routeCheck the source before leaving The Heist area. source-backed fact high confidence 2026-05-09 Cyberpunk Wiki Satori pageCyberpunk Wiki Iconic Weapons page
NehanIconic knifeThe Heist-linked sourcehigh mission-space riskthrowing or stealth blade pairingPair the check with Satori during the same story window. source-backed fact high confidence 2026-05-09 Cyberpunk Wiki Nehan pageCyberpunk Wiki Iconic Weapons page
FenrirIconic SMGSacrum Profanum / Losing My Religion sourcemedium side-job riskearly automatic weapon pressureDo the Watson side-job check before leaving the early district route. source-backed fact high confidence 2026-05-09 Cyberpunk Wiki Fenrir pageCyberpunk Wiki Iconic Weapons page
OverwatchIconic sniper riflePanam route / Riders on the Storm reward chainmedium questline riskCool precision and sniper routeKeep Panam route progress clean if this rifle matters. source-backed fact high confidence 2026-05-09 Cyberpunk Wiki Overwatch pageCyberpunk Wiki Iconic Weapons pageCyberpunk Wiki Panam Palmer page
SkippyIconic smart pistolMachine Gun side job sourcemedium discovery and quest-choice risksmart weapon or Intelligence supportRead the Skippy page before making its mode and return choices. source-backed fact high confidence 2026-05-09 Cyberpunk Wiki Skippy pageCyberpunk Wiki Iconic Weapons page
Widow MakerIconic precision rifleGhost Town / Nash-linked route sourcemedium branch risktech or precision weapon routeCheck the Ghost Town route before skipping Nash-related cleanup. source-backed fact high confidence 2026-05-09 Cyberpunk Wiki Widow Maker pageCyberpunk Wiki Iconic Weapons page
KongouIconic pistolThe Heist / Yorinobu suite sourcehigh mission-space riskearly pistol routeCheck it during The Heist instead of planning to return later. source-backed fact high confidence 2026-05-09 Cyberpunk Wiki Kongou pageCyberpunk Wiki Iconic Weapons page
Malorian Arms 3516Iconic pistolJohnny-linked quest sourcemedium questline riskJohnny route and pistol collectionTrack Chippin In route progress before completion cleanup. source-backed fact high confidence 2026-05-09 Cyberpunk Wiki Malorian Arms 3516 pageCyberpunk Wiki Iconic Weapons page
Iconic weapon categoryReference categoryCyberpunk Wiki Iconics pagecategory-wide tracking riskcollector and build planningUse the category page as the checklist hub, then verify individual pages. source-backed fact high confidence 2026-05-09 Cyberpunk Wiki Iconic Weapons page
Quest-space iconicsPlanning groupThe Heist-linked iconicshighest because the player may not return normallyblade, pistol and collector routesMake a pre-mission checklist for The Heist iconics. source-backed fact high confidence 2026-05-09 Cyberpunk Wiki Satori pageCyberpunk Wiki Nehan pageCyberpunk Wiki Kongou page
Relationship-route iconicsPlanning groupPanam and Johnny-linked weapon pagesmedium because questline choices affect accessprecision, pistol and completion routesFinish the route intentionally before final cleanup. source-backed fact high confidence 2026-05-09 Cyberpunk Wiki Overwatch pageCyberpunk Wiki Malorian Arms 3516 pageCyberpunk Wiki Iconic Weapons page

Database

Attribute and build planning facts

12 entries
Build directionPrimary attributeSupported systemUseful whenAvoid ifVerificationSources
Solo brawlerBodyBody attribute routeYou want durable close-range pressure.You actually want stealth, hacking or precision as the main loop. source-backed fact high confidence 2026-05-09 Cyberpunk Wiki Body pageCyberpunk Wiki Attributes page
Heavy gunnerBodyBody plus weapon planningYou want loud fights and forgiving survival.You hate slow positioning or ammo pressure. source-backed fact high confidence 2026-05-09 Cyberpunk Wiki Body pageCyberpunk Wiki Iconic Weapons page
Blade runnerReflexesReflexes routeYou want mobility and melee pressure.You need low-risk ranged clearing first. source-backed fact high confidence 2026-05-09 Cyberpunk Wiki Reflexes pageCyberpunk Wiki Attributes page
SMG or rifle pressureReflexesReflexes routeYou want aggressive gunplay with movement.You are trying to stay hidden and non-lethal. source-backed fact high confidence 2026-05-09 Cyberpunk Wiki Reflexes pageCyberpunk Wiki Attributes page
Tech weapon specialistTechnical AbilityTechnical Ability routeYou want tech weapons, cyberware and engineering-style scaling.You do not want to manage gear and implants. source-backed fact high confidence 2026-05-09 Cyberpunk Wiki Technical Ability pageCyberpunk Wiki Cyberware page
Cyberware-heavy buildTechnical AbilityCyberware planningYou want implants to define survival and offense.You are early and cannot afford the implant plan yet. source-backed fact high confidence 2026-05-09 Cyberpunk Wiki Technical Ability pageCyberpunk Wiki Cyberware page
NetrunnerIntelligenceQuickhacks and cyberdeck routeYou want to solve encounters through hacks and stealth control.You dislike RAM, deck and queue management. source-backed fact high confidence 2026-05-09 Cyberpunk Wiki Intelligence pageCyberpunk Wiki Quickhacks pageCyberpunk Wiki Cyberware page
Smart weapon hackerIntelligenceSmart weapon and hack supportYou want weapon pressure backed by hack utility.You want pure gunplay without system setup. source-backed fact high confidence 2026-05-09 Cyberpunk Wiki Intelligence pageCyberpunk Wiki Quickhacks page
Stealth pistol routeCoolCool routeYou want quiet precision and headshot planning.You rush loud rooms without backup. source-backed fact high confidence 2026-05-09 Cyberpunk Wiki Cool pageCyberpunk Wiki Attributes page
Sniper or precision routeCoolCool routeYou want distance, weak-point focus and controlled fights.You need fast close-range recovery. source-backed fact high confidence 2026-05-09 Cyberpunk Wiki Cool pageCyberpunk Wiki Iconic Weapons page
Phantom Liberty Relic layerRelicDLC-specific perk treeThe save owns Phantom Liberty and uses Relic unlocks.You are planning a base-game-only character. source-backed fact high confidence 2026-05-09 Cyberpunk Wiki Relic pageCyberpunk 2077 Steam store
Hybrid fixerTechnical Ability plus one combat attributeCyberware-supported hybridYou are unsure but want a stable route.You keep adding every attribute without a main damage plan. source-backed fact high confidence 2026-05-09 Cyberpunk Wiki Technical Ability pageCyberpunk Wiki Cyberware pageCyberpunk Wiki Attributes page

Player problem

Players need weapons guidance that fits their save state, patch scope and build route instead of generic text.

The Weapons page connects the topic to route state, sources, risks and a next action so it can support real play.

When weapons matters

This page is for the moment when weapons changes a build, route, mod state or save decision.

  • Check whether weapons is a build, route, mod or utility problem.
  • Use the linked source rows before applying exact facts.
  • Keep base game, Phantom Liberty and modded saves separate.

How to use weapons safely

The page should answer the next action first, then send the player deeper only when needed.

  • Protect saves before irreversible choices.
  • Use original mod or official support sources for technical topics.
  • Avoid spoiler-heavy sources until the route actually needs them.

What to ignore for now

Not every weapons detail is useful on a live save.

  • Ignore collector-only details unless completion is the goal.
  • Do not change mods while debugging story route problems.
  • Do not chase exact values without source dates.

Weapons action map

Current needUse this source layerNext action
Weapons changes build planningAttribute, cyberware or item sourceReturn to the build spine before spending.
Weapons changes route planningQuest, ending or romance sourceMake a manual save before advancing.
Weapons changes technical stateOfficial support, PCGamingWiki or original mod pageChange one variable and retest.

Action checklist

Do this in order

  • Open the Weapons source chips.
  • Confirm base game, Phantom Liberty or modded scope.
  • Make a manual save if route state can change.
  • Pick one next action and retest.

FAQ

Common questions

Is Weapons mandatory?

Only when it affects the current build, route, mod or utility problem.

Why not give one universal answer?

Cyberpunk 2077 choices depend on save state, DLC scope, build direction and mod state.

Sources

Source trail